UI/UX Designer
- UX (User Experience): The "architectural" side. UX designers conduct user research, create personas, and map out user journeys to ensure a product is functional and solves a specific problem. The feeling and logic of the product (e.g., "Can I find what I need easily?").
- UI (User Interface): The "interior design" side. UI designers focus on visual touchpoints, including typography, color schemes, buttons, and animations, to create a visually appealing and cohesive brand identity. The look and interactivity (e.g., "Is this button clear and nice to tap?").
- User Research: Gathering data through interviews and surveys to understand user needs.
- Wireframing & Prototyping: Creating low-fidelity blueprints (wireframes) and high-fidelity interactive models (prototypes) to test designs before development.
- Usability Testing: Observing how real users interact with the design to identify and fix "pain points".
- Visual Design: Developing the final look, including icons, layouts, and interactive elements.
- Design Software: Proficiency in industry-standard tools like Figma, Adobe XD, and Sketch is essential.
- Soft Skills: Empathy, communication, and collaboration are vital for understanding users and working with developers.
- Coding (Optional but Helpful): While not strictly required, a basic understanding of HTML, CSS, and JavaScript can help in communicating with engineering teams.
- User research & analysis.
- Wireframing & prototyping (using tools like Figma).
- Visual design & branding.
- Usability testing & feedback incorporation.
- Collaboration with developers & product managers.
- Figma: Browser-based, excellent for real-time collaboration, design systems, and prototyping.
- Adobe XD: Part of Creative Cloud, great for interactive prototypes and transitions.
- Sketch: A strong UI design tool for macOS, with extensive plugins.
- InVision: Offers prototyping, collaboration, and design handoff.
- Balsamiq: Best for quick, low-fidelity wireframes.
- Axure RP: For complex wireframes and advanced logic.
- Proto.io: For lifelike, interactive prototypes with user testing features.
- Framer: For interactive prototypes, advanced animations, and web design.
- Marvel: Good for beginners and simple clickable prototypes, with testing.
- Miro: Ideal for mapping user journeys, brainstorming, and remote sessions.
- FlowMapp: Specifically for user flows and sitemaps.
- UXPin: Focuses on code-based prototypes and developer-ready workflows.
- Uizard: Turns sketches and text prompts into wireframes quickly.
- Webflow: For visual web design with control over HTML/CSS.
- Zeplin: Bridges the gap between design and development.
- Mobbin: A large library of mobile design patterns.
- Creative
- Examples of current work
- Gamification experience
- Ability to work multiple projects
- Ability to work with many levels in organization (VP, Director, Managers, Automotive Designers & Engineers etc.)
- Big Picture Thinker
- Attention to Detail
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